NC State
BioResources
Wang, Y., Liu, X., Gan, Y., and Li, L. (2026). "Experimental study on restoration and color-material-finish semantic redesign of Ming-style Yazi wooden components empowered by generative AI," BioResources 21(2), 4263–4295.

Abstract

This study focuses on the wooden spandrel components of Ming-style furniture to explore the application potential of generative artificial intelligence in the digital preservation and redesign of traditional woodworking cultural heritage. Based on the Dreamina AI platform, a multidimensional Prompt model integrating furniture category, form-feature, and CMF (Colour-Material-Finish) semantics was constructed. From the perspectives of material cognition and ecological reuse, a three-stage experimental path was designed: “Traditional wooden component restoration experiment—Trend CMF semantic experiment—Innovative CMF integrated redesign.” The CMF semantic experiment showed that different material and process semantic combinations had a significant impact on aesthetic and innovative perception (p<0.01), with the combination of “bamboo + green silk + phoenix embroidery” showing the best performance in terms of ecological aesthetics and cultural expression. The study concluded that generative AI under semantic control can achieve scientific and high-fidelity restoration of traditional components and extend innovative redesign through CMF semantic cultural extension. The openness and semantic construction capabilities of general generative artificial intelligence have introduced new digital expression methods to cultural heritage items made of natural materials, such as bamboo and wood. These methods are forming an interdisciplinary research paradigm that combines sustainable material restoration, cultural semantic control, and AI-driven design.


Download PDF

Full Article

Experimental Study on Restoration and Color-Material-Finish Semantic Redesign of Ming-style Yazi Wooden Components Empowered by Generative AI

Yali Wang  , Xinxiong Liu,* Yan Gan  , and Lin Li

This study focuses on the wooden spandrel components of Ming-style furniture to explore the application potential of generative artificial intelligence in the digital preservation and redesign of traditional woodworking cultural heritage. Based on the Dreamina AI platform, a multidimensional Prompt model integrating furniture category, form-feature, and CMF (Colour-Material-Finish) semantics was constructed. From the perspectives of material cognition and ecological reuse, a three-stage experimental path was designed: “Traditional wooden component restoration experiment—Trend CMF semantic experiment—Innovative CMF integrated redesign.” The CMF semantic experiment showed that different material and process semantic combinations had a significant impact on aesthetic and innovative perception (p<0.01), with the combination of “bamboo + green silk + phoenix embroidery” showing the best performance in terms of ecological aesthetics and cultural expression. The study concluded that generative AI under semantic control can achieve scientific and high-fidelity restoration of traditional components and extend innovative redesign through CMF semantic cultural extension. The openness and semantic construction capabilities of general generative artificial intelligence have introduced new digital expression methods to cultural heritage items made of natural materials, such as bamboo and wood. These methods are forming an interdisciplinary research paradigm that combines sustainable material restoration, cultural semantic control, and AI-driven design.

DOI: 10.15376/biores.21.2.4263-4295

Keywords: Generative AI; Ming-style furniture; Wooden components; CMF semantic design; Sustainable design; Digital heritage; Cultural woodcraft

Contact information: School of Mechanical Science & Engineering, Huazhong University of Science and Technology, Wuhan 430074, China; *Corresponding author: xxliu@mail.hust.edu.cn

INTRODUCTION

Traditional furniture is an important part of China’s material cultural heritage. Its form, structure and decoration reflect the aesthetic philosophy and craftsmanship of the East. Ming-style furniture is simple in shape, rigorous in structure and elegant in proportion, representing the pinnacle of Chinese furniture art. Among the components of Ming-style furniture, the apron is a key component that closely combines structure and decorative function. It is located at the lower edge of tables, chairs, stools, etc. It serves as a stable supporting surface. Its scroll pattern, pot door, and other shapes carry rich connotations. The apron has a variety of shapes and high precision in detail. It is a representative component that reflects structural logic and aesthetic spirit. However, due to time, material, and preservation conditions, a large number of furniture objects are missing or lost. Existing research primarily relies on literature, catalogues, and line drawings, resulting in the loss of visual, craft, and colour information. Such losses have become a bottleneck for the digital restoration and cultural reproduction of traditional furniture. In recent years, the development of generative artificial intelligence has provided a new technical opportunity for the digital protection and redesign of cultural heritage. AI image generation technology based on a diffusion model can achieve structural restoration, style transfer, and semantic reconstruction under dual constraints of a semantic prompt and a reference image (Liang et al. 2024). The use of generative AI facilitates controllable and creative digital restoration of traditional furniture, outperforming conventional modeling in visual and semantic dimensions (Liu et al. 2025). Therefore, exploring the application mechanism of AI in the restoration of traditional furniture images and design innovation has become an important research direction for the digital transformation of cultural heritage.

Application of AI in Cultural Relics Restoration and Image

In recent years, AI technology has been increasingly used to protect cultural heritage, especially in image restoration, relic reconstruction, and style transfer. Internationally, scholars such as Guan et al. (2025) have used deep generative networks to realize the automatic restoration and style preservation of murals and ancient art images. Wenjun et al. (2023) proposed the Stable Diffusion model, which has shown strong semantic understanding and generative control capabilities in text-to-image generation, providing a feasible path for the semantic-driven restoration of cultural images. Related studies in Europe and Japan are also trying to apply diffusion models to the restoration of cultural relic patterns, the piecing together of pottery fragments, and the style redrawing of historical images, to achieve a cross-disciplinary breakthrough from “image completion” to “visual rebirth” (Mendonça et al. 2023; Merizzi et al. 2024). In China, AI-driven cultural heritage research started late but developed rapidly. Some scholars have used deep learning algorithms to conduct experiments on the restoration of missing areas of murals (Han et al. 2025), the reconstruction of ancient book characters (Zheng et al. 2022), and the three-dimensional reconstruction of cultural relics (Wang, J. et al. 2022). However, most research has focused on restoration at the two-dimensional image level or on digital modelling of the entire object, with less attention paid to the restoration of cultural elements at the component level. AI research on structural crafts, such as furniture, mainly focuses on recognition, classification, and 3D modelling. At the same time, discussions on semantically controllable generation, aesthetic consistency, and cultural continuity of generative AI remain insufficient.

Overall, existing research has three gaps: (1) a lack of research on AI semantic restoration at the component level for traditional furniture; (2) the absence of a scientific verification mechanism between prompt semantic control and image generation effects; and (3) a lack of an AI restoration experimental framework that integrates perceptual evaluation and quantitative indicators. These shortcomings offer this research an opportunity to explore and innovate.

Research Questions

This study focused on the core issue of ‘the controllability and scientific validity of generative artificial intelligence in the restoration and redesign of traditional furniture components’, to answer the following three key questions:

Q1: Can generative artificial intelligence achieve high-fidelity restoration of Ming-style furniture component images under the control of semantic cues and reference images? (Feasibility of AI restoration).

Q2: How will different CMF semantic cues (colour, material and craftsmanship) influence the visual fidelity and aesthetic expression of the generated results? (Mechanism of influence of semantic variables).

Q3: How can a reproducible experimental system and quantitative evaluation indicators be constructed to ensure the reliability and cultural consistency of AI-generated results? (Scientific verification and methodological issues)

These questions focus on how to transform the cultural semantics of traditional furniture into quantifiable, AI-generated variables and on verifying the AI model’s performance in the dual tasks of ‘restoration-redesign’ through systematic experiments. This provides methodological support for the scientific application of generative artificial intelligence in cultural heritage protection.

Objectives and Importance of Research

This study is based on images of furniture components (specifically, the apron-shaped brackets) collected in A Study of Ming Furniture. The use of the Dreamina AI platform enables the construction of a semantically driven image-generation experiment to verify the feasibility and efficacy of generative AI in the restoration and redesign of traditional furniture components. Dreamina AI is used here as a commercial, pre-trained text-/image-conditioned generative platform and is evaluated as a black-box system under controlled prompts (and reference images when applicable), which motivated its selection for the semantic-control experiments. The following research objectives have been identified: Firstly, a multi-dimensional prompt semantic model was constructed, encompassing furniture categories, stylistic features and CMF (Content, Material, Finish) semantic elements, to achieve controllable semantic combination input. Secondly, a reference-image-scale experiment was designed to assess the influence of reference images on restoration quality and stylistic consistency during AI generation. Thirdly, CMF redesign experiments were conducted to compare perceived differences in aesthetic expression and innovation among traditional, trend-setting, and creative CMF semantic combinations. Fourthly, an expert evaluation system was established (to restore accuracy, aesthetics, functionality and innovation) and statistical analysis was conducted. To validate the generated results, this study further introduced a human expert panel to evaluate the outputs from the perspectives of fidelity, aesthetics, functionality, and CMF innovation. Finally, a generative AI paradigm for the restoration and redesign of cultural heritage images was proposed, providing a reproducible technical path and methodological framework for subsequent research. The significance of this study is mainly reflected in three aspects:

Scientific level: Verifying the controllability and stability of generative AI in the restoration of micro-cultural heritage, and revealing the key role of semantic control mechanisms in the quality and style consistency of image generation;

Design level: Exploring the potential of AI in cultural redesign and aesthetic innovation, and providing an operable experimental path for the digital transformation and contemporary redesign of traditional crafts;

Cultural dissemination level: Emphasising the potential of general AI technology in lowering the threshold of cultural heritage research, promoting public participation and knowledge sharing, and proposing new ideas for realising the open, visual and living inheritance of cultural heritage through AI.

Advances in Cultural Heritage Digitisation and Restoration Research

With the rise of digital humanities and cultural computing, cultural heritage preservation has gradually shifted from a traditional model centred on physical restoration to a systematic approach focused on digitisation, intelligence, and visualisation. Scholars generally believe that digital technology can play a crucial role in non-destructive restoration, multimodal recording, and cultural semantic reconstruction (Jin and Liu 2022; Breathnach and Margaria 2023; Zhang et al. 2025).

Internationally, research on cultural heritage digitisation has undergone a multi-stage evolution from static recording (2D scanning, photogrammetry) to dynamic reconstruction (3D modelling, texture mapping), and then to AI-assisted restoration. Recently, the application of artificial intelligence and computer vision methods to the automatic stitching and digital restoration of fragmented cultural relics has gained significant traction. For example, Münster et al. (2024) pointed out that, with the help of deep learning and computer vision technology, damaged murals or pottery fragments can be automatically spliced, color regenerated and structurally reconstructed; Marconi et al. (2023) proposed an AI-assisted digital reconstruction method for archaeological pottery, which can effectively improve the accuracy of automated restoration of damaged objects. These studies show that AI technology is driving the digital protection of cultural heritage — from “recording” to “cognitive reconstruction” —providing a new path for the intelligent restoration of complex cultural relics. In China, the digitalisation of cultural heritage has become one of the key national scientific research directions. In the collaborative project between Peking University, the Academy of Arts & Design of Tsinghua University and the Dunhuang Academy, AI-assisted “mural damage repair” has been able to achieve regional image completion based on style transfer algorithm (Li et al. 2022); Zhejiang University, the Central Academy of Fine Arts and other institutions are also exploring the reconstruction of ancient book characters and pattern generation based on GAN and diffusion model (Zhang et al. 2023). These achievements signify that AI technology has gradually expanded from the restoration of artistic images to the deep reconstruction of cultural visual semantics.

Existing research primarily focuses on two-dimensional or complete objects, such as murals, paintings, calligraphy, and artefacts, with insufficient attention to component-level cultural heritage restoration. Especially in furniture-related heritage, components convey formal information and exhibit structural and mechanical logic; the scientific validity and interpretability of AI restoration warrant further in-depth exploration.

Evolution of Generative Artificial Intelligence in Image Restoration and Reconstruction

Generative artificial intelligence has completely reshaped the technological landscape of image restoration and design innovation. Early research mainly focused on convolutional autoencoders (autoencoders) for local encoding and decoding restoration of damaged or missing image regions. The introduction of generative adversarial networks (GANs) enabled models to achieve stronger semantic understanding—the discriminator not only evaluates the “realism” of the generated results but also prompts the generator to reconstruct missing regions based on image context and semantic information. According to the latest review, this evolutionary path is clearly visible (Xu et al. 2023). GAN-based methods have improved the realism and consistency of results, but significant problems remain. The content is often unstable and changes significantly in style (e.g., the style or colours differ from the original image) (Weng et al. 2022).

The diffusion model is a significant step forward in how we think about generative tasks. The “High-Resolution Image Synthesis with Latent Diffusion Models” paper by Rombach and others (2022) proposes a way to control what the model sees while preserving its structure. It is done using a “noise-anti-noise” process that is repeated multiple times. In practice, this process can be combined with text instructions, reference images, and control modules (such as ControlNet) to achieve “conditional generation”. When it comes to cultural heritage, the use of generative AI has moved beyond simply restoring images to creating new ones with the same meaning and style. Researchers think that “Prompt Engineering” is a key way to making images with generative AI. Users can control the words and images in a specific style or cultural context by adjusting the lexical structure, semantic level, and parameters of the prompt words. Recent research goals include making prompts more effective for style control (Oppenlaender et al. 2025) and improving the model’s ability to match different cultural nouns (Ventura et al. 2025). This technical approach creates a “semantic bridge” for the digital reproduction of traditional visual culture, enabling AI to shift from being a “redrawing tool” to being a “cultural semantic regeneration medium.” However, there are still three challenges that current AI technology has to overcome: (1) The way that the meaning of the results changes; (2) the lack of a system for evaluating image restoration that is the same for everyone; and (3) the differences between how people and computers understand words. To make generative AI easier to understand in the study of cultural heritage, there is a need to develop a research framework that incorporates semantic controllability, statistical verification, and cultural matching.

Current Status of Digital Research on Furniture Components and Traditional Craftsmanship

Digital furniture analysis requires an understanding of structural systems, materials, and fabrication principles. Current research follows three main paths. The first centres on structural digitisation—parametric modelling of mortise-and-tenon joints and Yazi components, extending Wang Shixiang’s foundational work using tools such as Revit and Rhino-Grasshopper for 3D visualisation and performance simulation (Xu et al. 2023; Chen et al. 2024; Wang et al. 2024). Symbolic interpretation in design and art history examines motifs including scrolls, clouds, and phoenixes across cultures, tracing their semantic evolution. Such studies remain descriptive and seldom apply AI-based semantic annotation methods (Xue et al. 2024). AI-driven design has been introduced to traditional crafts using generative models to create patterns and parameterized forms. Most of these efforts remain just ideas, with little real-world evidence to support them or a precise research method (Lai et al. 2024). Researchers have studied this topic before, but there are still problems. There is not much information available, models cannot generate new information, and evaluation systems are not very good. Integrating structure, style, and cultural meanings into AI-driven creation, especially in details, remains a significant research problem.

The Generation of Content Based on Semantics, along with the Redesign of Cultural Heritage

Semantic-controlled generation is a very advanced area of research in generative AI. The main idea is to create a prompt structure that is understandable and can be used to control the results. This is done by using clear semantic variables (for example, material, colour, and process). It is noted that the design of the prompt structure determines the semantic accuracy and cultural adaptability of AI-generated images, constituting a “new design language” in the AIGC era (Wang et al. 2024). In cultural heritage research, semantic control not only means the form of reproduction, but also involves the preservation of cultural imagery and cognitive symbols. Researchers have proposed the “CMF semantic encoding” (Colour–Material–Finishing Encoding) to parameterise materials, colours, and processes, thereby establishing a cultural semantic space that AI can understand (Valan and Paglierani 2024).

However, there is currently a lack of research on prompt structures based on cultural semantic systems. Most AI generation is still at the stage of empirical prompts, making it difficult to guarantee the reproducibility and quantitative comparability of the results. Furthermore, the redesign of cultural heritage requires not only the “innovation” of the generative model, but also a balance between “cultural acceptability” and “traditional continuity.” This demands that AI systems understand the deep semantics of cultural images, rather than merely replicating their visual forms.

Based on this, this paper constructs a multidimensional semantic variable model. It uses the Prompt engineering method to guide AI in achieving controllable expression of cultural semantics during generation. Statistical experiments are then used to verify the scientific feasibility of generative AI in the restoration and redesign of traditional furniture components.

EXPERIMENTAL

Research Framework and Procedure

This study explored the semantic controllability and expression mechanisms of generative artificial intelligence in the restoration and redesign of traditional furniture components.

Overall research framework and experimental flowchart

Fig. 1. Overall research framework and experimental flowchart

Centred on the core question—how AI interprets and reconstructs the cultural semantics of Ming-style furniture—a comprehensive technical framework was developed (Fig. 1), featuring component-level semantic control and the Dearmina AI platform as the experimental environment.

The overall research logic follows a three-stage structure: semantic modelling, generative experiments, and evaluation analysis. First, 138 image samples of Yazi components were extracted from Studies on Ming-style Furniture, and they were combined with textual descriptions to build a multi-dimensional semantic dataset covering structure, form, ornamentation, and craftsmanship. Using grounded theory coding (Glaser et al. 1968), semantic elements were categorised into three core variable dimensions: F-type (furniture type semantics), S-type (component form semantics), and C-type (CMF: colour, material, and finish semantics), providing systematic support for prompt design in generative AI.

Two main experiments were conducted:

Image Restoration Experiment: Using traditional CMF semantics (C01: huanghuali wood + natural tone + carving) as a baseline, the F and S variables were manipulated to examine how furniture categories and Yazi shapes affect the structural fidelity and stylistic consistency of AI-generated outputs;

CMF Redesign Experiment: With fixed F and S semantics, C-type variables (C02–C06) were replaced to test traditional, trending, and creative CMF combinations, aiming to compare aesthetic performance and innovation potential across different material and craftsmanship semantics.

In the experimental evaluation stage, the expert scoring results were integrated to construct a comprehensive evaluation system covering four dimensions: fidelity, aesthetics, functionality, and innovation. Analysis of variance (ANOVA) and significance testing methods were used to verify the perceptual effect and statistical correlation of semantic control on the generated images. The overall framework used a closed-loop logic from semantic input to generated output, which ensured that the AI generation process could be controlled and understood, and which provided a replicable experimental paradigm for the visual reconstruction of cultural heritage.

Construction of the Semantic Dataset of Ming-style Yazi Components

To conduct image-generation experiments driven by semantic control, this study first constructed a semantic dataset of Ming-style Yazi components, serving as the most fundamental and crucial semantic input throughout the research process. This data set was taken from the text and pictures in Wang Shixiang’s important book, “A Study of Ming-style Furniture.” It includes 138 examples of furniture from Yazi, accompanied by black-and-white photographs and drawings that illustrate their assembly. The samples include various types of furniture, including chairs, tables, beds, and cabinets. This makes sure that the samples are a good representation of the types of furniture and how they are made.

In the data extraction stage, the study adopted a component-centred analysis strategy, using the Yazi as a semantic anchor. Combining textual descriptions, image features, and furniture type, the Yazi information for each sample was annotated and extracted line by line. After that, Grounded Theory was used as a coding method. This method used open coding and axial coding to systematically combine and summarise the features, formal language, and craft attributes.

After many rounds of manual annotation and expert review, five main semantic dimensions were identified: F01 Furniture Type, which includes tables, chairs, stools, cabinets, etc.; S01 Structural Feature, which includes aprons, cloud-patterned aprons, and arched aprons; D01 Decorative Style, which includes cloud patterns, phoenix patterns, lotus patterns, and scrolling grass patterns; P01 Processing Technique, which includes openwork carving, hollowing, mortise and tenon joints, and carving; and M01 Material Attribute,which includes rosewood, sandalwood, bamboo, and acrylic.

Under this semantic structure, a total of 621 original semantic terms were extracted. After multiple rounds of normalization, semantic deduplication, and structural merging, 117 core component-level semantic vocabulary items (Yazi Semantic Vocabulary) were finally formed. This vocabulary is characterized by clear hierarchy, comprehensive semantic coverage, and operable combinations, and can directly support multi-platform Prompt input and semantic-variable control experiments.

The whole dataset was built using a ternary mapping structure of “semantic dimension—component image—keyword.” Each word has a specific image and a text that explains it. Together, these words form a table that can be indexed and traced. The research team used Excel and JSON for storing data in a structured way. It used Python to analyze data and create visualizations, including word clouds and networks that show how different ideas are connected (Fig. 2).

Flowchart of the construction of the semantic dataset of wooden apron structure of Ming-style furniture

Fig. 2. Flowchart of the construction of the semantic dataset of wooden apron structure of Ming-style furniture

This semantic dataset allows traditional craft images to be converted into computable semantic models, providing a structured input source for Prompt-based semantic modelling. This is different from previous methods that relied solely on visual recognition or text annotation. This study introduced semantic encoding logic and hierarchical modelling methods. These methods enabled the AI generation system to express cultural semantics in a structured way. This creates the foundation for later image restoration and redesign experiments. It also provides a knowledge system and methodological paradigm for digitally reproducing traditional crafts.

Prompt Semantic Modelling and Variable Definition

After constructing the Ming-style Yazi semantic dataset, this study further transformed the semantic information into structured input instructions recognisable by generative AI to achieve semantically controllable image generation. This section aims to elucidate the semantic modelling logic and variable-definition method of the prompt, providing a foundation for subsequent image restoration and redesign experiments.

Prompt structure design principles

Generative AI models (such as Dreamina AI) create images by decoding and visualising the meaning of the text. The way different words and phrases are combined and arranged in the prompt words directly affects the style, structure, and how true to the original meaning the generated text is. Therefore, it is important to create a clear and simple structure for the instructions. This will help to control the meaning when making Ming-style furniture parts.

Based on the multidimensional features extracted from the semantic dataset, this study designed a modular Prompt Structure Model to uniformly control the input semantic dimension and generation logic, as follows,

P = [Rw] + [Ftype] + [Sform] + [Ccmf] + [Aaux] + [Bbg] (1)

where [Rw] represents the Reference Image Weight, controlling the degree of dependence of the generated image on the original sample, and is a key variable affecting structural fidelity; [Ftype] represents Furniture Type Semantics, defining the functional attributes and cultural context of the overall object (e.g., “table”, “chair”, “stool”); [Sform] refers to Structural Form Semantics, describing the shape features and decorative structure of the railing(e.g., “curved Yazi rail with cloud motif”); [Ccmf] is short for CMF semantic variables. These variables control the semantics of material, colour, and craftsmanship. For example, they can be used to specify a rosewood texture,a carved pattern, or a matte finish.

[Aaux] represents Auxiliary Description, which is used to refine the rendering appearance, such as “high detail, single component, isolated object”; [Bbg] represents the Background setting. (Settings) ensure that the generated results have a visually consistent compositional logic, such as “white background, soft lighting”.

This structure connects semantic data to generated statements in a straightforward way, enabling the AI model to understand and reproduce the meaning of traditional components based on instructions organised in a hierarchy. This ensures the results are consistent in meaning and relevant to the culture. This Prompt model can be adjusted to different project goals, such as restoration or redesign, because it is flexible and adaptable. This model can control the generation of multiple levels, with control based on the meaning, or “semantics,” of the content.

Semantic variable definition and hierarchical control

To systematically reveal the role of different semantic dimensions in the generative AI image generation process, this study hierarchically defined and encoded the core semantic variables in the Prompt input to ensure the controllability of the experimental process and the comparability of the results. The semantic variable system included three categories: furniture type variables (F category), structural form variables (S category), and CMF semantic variables (C category). Among them, the F category was used to limit the overall category and cultural context of the generated object, mainly covering types such as tables, chairs, and armchairs, which determines the macroscopic proportion and component layout characteristics of the AI-generated image; the S category focuses on the shape characteristics and formal language of the apron components, including semantic units such as cloud-patterned aprons, arched aprons, and openwork cloud-patterned aprons, which are key factors affecting the local structure and morphological recognition of the generated image; the C category, as the core variable of this study, controls the color, material, and craftsmanship characteristics of the generated image, which is directly related to the stylistic consistency and perceptual innovation of the generated result. To make sure that the coverage of different variables is balanced and that the layers of meaning are logical, Category C semantics is divided into three groups. The first group is the traditional CMF combination (C01), represented by “huanghuali wood + natural wood colour + carving technique,” which reflects the typical material semantics of Ming-style furniture. The second group is the trend CMF combination (C02–C04), including “recycled wood chips + 3D printing,” “ceramic collage + brick red texture,” and “recycled plastic + colored shavings remoulding,” which reflect the design orientation of contemporary materials and sustainable processes. The third group is the creative CMF combination (C05–C06), such as “bamboo + phoenix pattern embroidery” and “vibrant acrylic + peony openwork carving,” which aim to test the limits of generative AI in recreating cultural symbols and integrating their meanings.

New materials: This semantic layering and encoding mechanism allows Prompt to combine and control semantic dimensions at the input stage. This enables generated results to form an analyzable semantic mapping of macrostructure, local shape, and surface craftsmanship. This helps make the experiment more organized and reproducible. It also provides a clear understanding of the data and a theoretical basis for subsequent statistical analysis and evaluation.

Experimental Design for Image Restoration and Redesign

After completing semantic modelling and Prompt structure construction, this study designed two core experiments to verify the feasibility and performance differences of generative AI in the semantic restoration of traditional furniture components and the reconstruction of contemporary designs. The entire experiment was conducted on the Dreamnia AI platform, maintaining consistent model versions and parameters to ensure comparability and statistical reliability of the results.

The Image Restoration Experiment aimed to examine the structural fidelity of generative AI under semantic control. The experiment fixed the CMF semantics to a traditional combination (C01: rosewood + natural wood colour + carving). The experiment then varied the input semantics (F) and component shape semantics (S), testing the impact of different semantic combinations on image restoration accuracy and style consistency while keeping the Prompt structure unchanged. Simultaneously, by adjusting the “reference image parameter ratio” (0.1-1.0), the balance between semantic guidance and image reference in result generation was compared to determine the optimal control range.

The Redesign Experiment focused on the innovative expression and cultural extension of CMF (Content, Material, and Finish) semantic variables. The experiment fixed the furniture type and the semantic meaning of the ridge ornaments, only changing the CMF (Content, Material, and Finish) cue word combinations, including the traditional semantic group (C01), the trend semantic group (C02–C04), and the creative semantic group (C05–C06). By systematically replacing words with different labels, it was possible to explore how material, colour, and craftsmanship affect images in relation to Chinese beauty standards and how they combine traditional and modern design.

All experiments used the same settings for image resolution, number of sampling steps, CFG intensity, etc., and a unified prompt template and a fixed set of negative cue words to reduce the effects of factors unrelated to meaning. There were three samples for each word group, and the best images were selected to study later. Information about the experimental outputs was recorded to ensure the research could be repeated and the results checked.

The study used two types of experiments to create a closed-loop verification system. This system focused on semantic control, image generation, and perceptual evaluation. It provided basic data support for the structural fidelity test, expert scoring analysis, and significance statistics in later chapters.

Multi-dimensional Evaluation System

To systematically evaluate the performance of generative artificial intelligence in the image restoration and redesign of Ming-style furniture apron components, this study constructed a multi-dimensional evaluation system based on expert scoring to ensure the scientific rigour of the results analysis and the effectiveness of the cultural interpretation. A human expert panel was employed to quantitatively assess the quality of the AI-generated images. Specifically, an expert panel of eighteen judges independently evaluated the generated results across four dimensions: restoration fidelity, Chinese aesthetic expression, functional and practical expression, and CMF integration innovation. The goal was to reveal the performance patterns of the mechanisms that drive semantic generation in the visual restoration of cultural heritage. The experts were from different fields, including furniture design, traditional crafts, artificial intelligence, and cultural heritage protection. All experts had much experience in academic research or industry practice, which ensured that the evaluation process was interdisciplinary and professional. To make the scoring more consistent and reliable, all experts received the same instructions and training on the features of Ming-style furniture and the scoring dimensions before the formal scoring. This ensured that everyone understood how to evaluate the pieces.

This study used a Likert scale that ranged from 1 (very low) to 5 (very high) to systematically evaluate the generated images across four main categories. The first dimension, “Accurate Reproduction of Ming-Style Furniture,” looks at how well the images match the real thing in terms of shape, size, and how they are decorated. The second part of this study, “Expressiveness of Chinese Aesthetics,” looks at how the cultural style and overall beauty of the generated images match up. The third dimension, “Functionality and Practicality,” focuses on how well the components are designed, how stable they are, and how easy they are to use. The fourth dimension, “Innovative Integration of Materials, Colors, and Craftsmanship,” looks at the creative mix of materials, colors, and craftsmanship meanings in the created images and their cultural impact. After standardising and coding the data, the expert scoring data were put into SPSS software for statistical analysis. To start, math methods were used to calculate the mean, variance, and range of each dimension. We did this to find the overall trend as well as the differences. One-way ANOVA was used to test how important different combinations of variables (including furniture category, styling, and CMF semantics) were in the scores. Finally, Tukey post-hoc comparisons were used to determine the sources of differences and clarify the sensitive variables and influencing patterns of AI generation effects under semantic control.

This evaluation system, centred on subjective aesthetic perception, reflected the experts’ overall trends in perception of the cultural semantic restoration and stylistic expression of AI-generated results, showcasing the recognizability and cultural adaptability of different semantic combinations in design expression. This research differed from traditional methods of evaluating image quality by focusing on ensuring that images matched and reflected the cultures they represent. It also let people interact with how they felt about the images and understood the culture behind them. By establishing a multidimensional evaluation framework grounded in expert perception, the scientific rigour and repeatability of the evaluation results were ensured, providing an operational evaluation model and paradigm for generative AI applications in cultural heritage image restoration and design innovation.

RESULTS AND DISCUSSION

Experiment 1: Reconstruction Experiment of Yazi Structure

To ensure the stability and controllability of the large-scale Ming-style furniture image reconstruction experiment, this study first conducted a small-sample pre-experiment on the key control variable in generative AI image generation—the “Reference Image Weight.” The experimental goal was to explore the sensitivity of this parameter to AI image reconstruction performance, thereby determining the optimal parameter setting and providing a technical basis for subsequent batch reconstruction of 138 furniture images.

Pre-experiment on reference image weight

In the pre-experiment stage, four representative sets of Yazi component image samples were randomly selected from “Research on Ming-style Furniture,” covering both line drawings and black-and-white photographs. By adjusting the “Reference Image Weight” (i.e., ControlNet weight) in the input Prompt, ten gradients were set sequentially: 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, and 100%. While maintaining consistency in other semantic dimensions, a unified Prompt format was adopted:

[Reference Image Proportion] + [Ming-style furniture] + [white background] + [colour] + [material] + [craft]

Group testing was then conducted on the Dreamnia AI platform, and the resulting sample results are shown in Fig. 3.

Comparison of the generation effect with changes in the proportion of parameters in the outer contour reference image (0.1-1.0)

Fig. 3. Comparison of the generation effect with changes in the proportion of parameters in the outer contour reference image (0.1-1.0)

To improve the objectivity and statistical rigour of the evaluation of the restoration effect, this study used a 5-point Likert scale with anchored descriptions. Three experts specialising in traditional furniture and graphic techniques were invited to conduct blind scoring of the generated results under four reference image weights (0.6, 0.7, 0.8, and 0.9). The dimensions included “overall form consistency,” “identifiability of the Yazi components,” “style reproduction,” “material and colour responsiveness,” and “component detail expression.” Each expert reviewed four images from the same sample under each weight, scoring them on each of the five dimensions. The median of the experts’ responses was taken as the representative value for that weight. As shown in Table 1, the statistical analysis first assessed expert consistency (Kendall’s W), then used the Friedman test to compare differences across the four weights within each dimension, and finally employed the Wilcoxon paired test (Holm corrected) for post-hoc comparisons. The results showed that the scores given by experts were mostly the same within a range of 0.6 to 0.9 (Kendall’s W≈0.66 to 0.74), but there were also big differences between groups in most dimensions (p<0.05). After doing more in-depth comparisons, it was found that a weight of 0.8 was much better than 0.6 across all five dimensions. However, they were not significantly different from 0.7 or 0.9. This suggests that 0.8 strikes a good balance between keeping things the same and allowing freedom. Therefore, in this work the reference graph weight was set to 0.8 as the standard for subsequent large-scale restoration experiments.

Table 1. Impact of Reference Map Weights on Restoration Quality: Median Expert Rating [IQR] (n=3 experts)

Impact of Reference Map Weights on Restoration Quality: Median Expert Rating [IQR] (n=3 experts) Specifically (Fig. 4), when the reference image accounts for too high a proportion, the AI tends to replicate the visual noise and local defects of the original image during generation. For example, at a weight of 90% (0.9) (d09), the apron that should have presented an “embossed” effect was mistranslated as “openwork,” resulting in a semantic shift; at a weight of 100% (1.0) (d10), some “rosewood” wood was misidentified by the AI as a highly reflective veneer material, presenting a distorted metallic texture. The image at a weight of 80% (0.8) (d08) performed best in terms of overall structure, pattern layering, and detail clarity. It preserved the structural features of the original image while expanding its semantics at the texture and colour levels.

AI image restoration was found to work best with 80% black-and-white or line-drawing input, balancing fidelity and control while minimising errors. Therefore, this study used 80% as the standard parameter for subsequent Ming-style furniture restoration and redesign experiments to ensure the repeatability, interpretability, and high fidelity of the generation process.

Comparison of generation details under different parameter percentages (80 to 100%)

Fig. 4. Comparison of generation details under different parameter percentages (80 to 100%)

Semantic-driven image restoration experiment

After figuring out that 80% was the best image ratio, a big-picture experiment to restore Ming-style furniture apron pieces officially got underway. The test subjects were 138 black-and-white images of furniture (including line drawings and photographs) collected from Wang Shixiang’s “Studies on Ming-style Furniture.” The images included chairs, stools, tables, beds, and cabinets. All images were put in with an 80% reference image ratio, and all of the questions were built using words from a semantic database.

Semantic keywords were selected from the Yazi Semantic Vocabulary. These included “pot-shaped apron,” “dragon-pattern carving,” “edge line,” “mortise and tenon structure,” and “huanghuali wood material.” This was done to ensure that the content of the generated task matched the content of the original image.

Comparisons between restored image and original sample of Ming-style furniture

Fig. 5. Comparisons between restored image and original sample of Ming-style furniture

The generated results are shown in Fig. 5. Compared with the original black-and-white image, the AI-generated image achieves high fidelity in component structure, decorative details, and colour representation. Especially in complex components such as the “pot-shaped apron” and “openwork apron,” the model can accurately respond to the shape and craftsmanship information involved in the prompts. This demonstrates that the semantically driven Prompt structure has significant semantic control over image restoration.

Component-level reconstruction and local extraction

To further focus on the hierarchical structural features of apron components, this study adopted a “holistic generation—local extraction” approach. That is, using the entire piece of furniture as the generation object, semantic cues were used to focus on the apron region. After generation, the apron parts were manually extracted from the complete furniture image, forming a component-level reconstruction image set.

In the batch reconstruction of 138 images, the research team categorised and numbered 66 types of apron components, summarised using grounded theory (Fig. 6), ultimately constructing a “Ming-style Apron Component Image Reconstruction Comparison Atlas” that demonstrated the multidimensional correspondence between AI-generated and original samples (Fig. 7). This atlas not only provided a quantitative basis for subsequent structural similarity and perceptual evaluation but also provided intuitive visual evidence for the scientific verification of generative AI in the reconstruction of cultural heritage components.

Statistical chart of 66 types of Yazi components

Fig. 6. Statistical chart of 66 types of Yazi components

The Dreamina AI tool was tested by comparing image ratios and restoring images at scale. This confirmed that the Dreamina AI tool can be used reliably to restore images. This evaluation is achieved through the implementation of reference-image parameter ratios and large-scale, semantically driven restoration experiments. The results show that an 80% reference image ratio achieved the optimal balance between structural fidelity, semantic response, and visual performance; the semantic cue word structure played a significant role in controlling the generation direction and style consistency. The results of this experimental phase provided a solid technical and data foundation for subsequent redesign experiments and expert perception evaluation.

Comparison of reconstructed images of 66 types of wooden bracket components in Ming-Style furniture

Fig. 7. Comparison of reconstructed images of 66 types of wooden bracket components in Ming-Style furniture

Experiment 2: CMF Redesign Experiment (16 Sets of Prompt Semantic Combinations)

After completing the image restoration experiment of Ming-style furniture apron components, to further verify the feasibility of generative AI achieving “from restoration to redesign” under semantic control, this study constructed 16 representative Prompt semantic combination experiments (Table 2). The experimental objectives of this stage were: (1) to explore the perceptual generation rules of the AI model under different CMF semantic prompts; (2) to compare the influence of traditional, trend, and creative material semantics on image output features and cultural expression; (3) to verify the role of the Prompt structure in the controllability and style stability of component-level semantics.

Experimental design ideas and semantic grouping logic

This experiment used the three-dimensional semantic structure of “furniture attribute semantics (F type), component shape semantics (S type), and CMF semantics (M type)” as the core framework (corresponding to the original A, B, and C types), and formed 16 Prompt experimental units (G001 through G016) through systematic combination (Table 2).

Table 2. Experimental Design of CMF Semantic Combinations for Ming-style Yazi Components